; Ganyu

; Constants -------------------------

; Overrides -------------------------

[TextureOverrideGanyuPosition]
hash = a5169f1d
vb0 = ResourceGanyuPosition

[TextureOverrideGanyuBlend]
hash = 6f47a39d
vb1 = ResourceGanyuBlend
handling = skip
draw = 45812,0 

[TextureOverrideGanyuTexcoord]
hash = cf27251f
vb1 = ResourceGanyuTexcoord

[TextureOverrideGanyuVertexLimitRaise]
hash = fbf98643

[TextureOverrideGanyuIB]
hash = 1575ec63
handling = skip
drawindexed = auto

[TextureOverrideGanyuHead]
hash = 1575ec63
match_first_index = 0
ib = ResourceGanyuHeadIB
ps-t0 = ResourceGanyuHeadDiffuse
ps-t1 = ResourceGanyuHeadLightMap

[TextureOverrideGanyuBody]
hash = 1575ec63
match_first_index = 12822
ib = ResourceGanyuBodyIB
ps-t0 = ResourceGanyuBodyDiffuse
ps-t1 = ResourceGanyuBodyLightMap

[TextureOverrideGanyuDress]
hash = 1575ec63
match_first_index = 47160
ib = null
ps-t0 = ResourceGanyuDressDiffuse
ps-t1 = ResourceGanyuDressLightMap

[TextureOverrideGanyuFaceHeadDiffuse]
hash = b2657593
ps-t0 = ResourceGanyuFaceHeadDiffuse


; CommandList -----------------------

; Resources -------------------------

[ResourceGanyuPosition]
type = Buffer
stride = 40
filename = GanyuPosition.buf

[ResourceGanyuBlend]
type = Buffer
stride = 32
filename = GanyuBlend.buf

[ResourceGanyuTexcoord]
type = Buffer
stride = 20
filename = GanyuTexcoord.buf

[ResourceGanyuHeadIB]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = GanyuHead.ib

[ResourceGanyuBodyIB]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = GanyuBody.ib

[ResourceGanyuDressIB]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = GanyuDress.ib

[ResourceGanyuHeadDiffuse]
filename = GanyuHeadDiffuse.dds

[ResourceGanyuHeadLightMap]
filename = GanyuHeadLightMap.dds

[ResourceGanyuBodyDiffuse]
filename = GanyuBodyDiffuse.dds

[ResourceGanyuBodyLightMap]
filename = GanyuBodyLightMap.dds

[ResourceGanyuDressDiffuse]
filename = GanyuDressDiffuse.dds

[ResourceGanyuDressLightMap]
filename = GanyuDressLightMap.dds

[ResourceGanyuFaceHeadDiffuse]
filename = GanyuFaceHeadDiffuse.dds


; .ini generated by GIMI (Genshin-Impact-Model-Importer)
; If you have any issues or find any bugs, please open a ticket at https://github.com/SilentNightSound/GI-Model-Importer/issues or contact SilentNightSound#7430 on discord